- Story takes the forefront. Often, JRPGs have a very linear storyline that progresses in a 'string of pearls' pattern. A cutscene or story moment will explain what's going on and make the player's next objective clear. Then, the player will go somewhere else, where the next cutscene awaits to tell them where to go next. The cutscenes are the pearls, and the gameplay is the string connecting them.
- A focus on upgrading your character(s). Usually, you can level up and gain equipment and money by killing monsters. You can use new abilities from levelling up and new equipment to defeat even more monsters, and advance the story.
- Random Battles are a prime staple of JRPGs. These usually occur randomly when the player is walking around on the world map, or when the player runs into an indicator of a monster on the world map. In either case, the player is taken to a different screen, where a battle is carried out, usually using some variation on a turn based fighting system.
Whatever it is, hopefully I'll be able to trigger that primal urge with Urban Odyssey.