Tuesday, February 2, 2010

Current Projects

I created a video showcasing my two current projects.



The first is a prototype for a Turn Based Strategy, like Fire Emblem or Advanced Wars. The spirtes are placeholders. The units are taken from Advance Wars. The main feature is the algorithm which generates the various squares units can move to. It takes into account terrain. Black terrain is impassable, like a wall. Gray is difficult terrain, like mountains or hills. White terrain is easily passable, like plains or a road.

The second is an action adventure platformer called Cyber Odyssey. Many elements in the video are incomplete, like the lighting system in the cave, and the HUD. However, I hope to have a playable demo in ready in the next three years ;)

Music by Rushjet 1: Konamized, and Fighting for Control.

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