Wednesday, March 25, 2009

City Scoundrel

I know there are health hazards (physical and mental!) when you start programming two games at once. However, I did it. I started a new game, by the name of City Scoundrel. Not that I've give up work on Island. I'm trying to keep my work time fairly balanced.
So what is City Scoundrel about? Well, you'll have to see for yourself.

Here's our lovely scoundrel after whom the game was named. He is the protagonist of the game, standing in the lovely peaceful city street.


Then...



OH NO! Zombies!


Well, it's not Shakespeare to tell you the truth. I'm going for a more simple game. Look out for more info soon!

Thursday, March 19, 2009

Island Devblog 3... and then some

Finally, I've got a pro version of gamemaker up and running on my computer. Now I see why so many people dislike Vista. So I've had some time to work on Island. I've got the basic mechanics of walking and shooting down, as well as a couple basic enemies. Now I'm working on the more advanced gameplay mechanics such as NPC interaction (conversation, bartering, etc...) and survival mechanics (hunger, thirst, exhaustion, disease, etc...).
Here's an early screenshot:





















I've also been playing the addictive freeware game Spelunky, which is amazingly addictive. I highly recommend it if you've got some time to spare.
Also, I'll be going on vacation for the next few days, so don't be surprised if I don't respond to communications. See you soon!

Monday, March 16, 2009

Island Devblog 2

I'm still waiting on that pro-version of gamemaker unfortunately. In the meantime, I've been creating some graphics and artwork for Island. I've been having some great fun designing some sprites, animations and tilesets. I also created this rough map of the island from which the game gets its name. While it didn't come out perfectly, it's a nice sketch of the general terrain. Yes, those green splotches are forests.

Sunday, March 15, 2009

Island Devblog 1

Island is the game I am currently working on. It will be a top down open world game, where you play as person stranded upon an island. Three tribe-like factions live upon the island. You will have to trade with these factions to get a chance for water, food, equipment, and a small chance of escaping the island.

One of my main influences when designing the game, was the original Fallout. It's one of my favorite games. I was inspired by its open world setting, which made you make choices, many of which fell in the gray area between good and evil. It's atmosphere was also spot on. I can only hope my game will have some of those qualities.

Unfortunately, I haven't gotten as much time to work on it as I'd like, as my computer died. Now, I've built a new computer, but haven't been able to activate gamemaker's pro functions yet.

In the meantime, here's a character in the game:

Blog Started

Hey there. I thought I'd create a blog like every other person who thinks they are somehow more important than everyone else in the world. Mine will provide you with my random thoughts, and serve as a sort of development blog for some of my upcoming projects. If I find the time, I might even write up some reviews for some indie games, especially those created with the software gamemaker.

Well, enjoy. Be sure to contact me about that new game you're working on, or post a comment on one of my upcoming posts. My email is ninjutsu63@gmail.com.