Monday, January 11, 2010

Morality

Morality in games is a topic which is often brought up in articles, blogs, and conversations. The ability to play a game however you want seems very appealing, but I find that I am almost never satisfied with the choices given to me. In Star Wars: Knights of the Old Republic, you can make many morale choices. Do you want to help the alien, or kill him? Give the beggar some money, or kill him? Kill Darth Malak, or... well I guess that's actually the only choice you have. My point is that many of these choices are rather black and white. In KOTOR you aren't given much reward for staying neutral and making each decision the way you think would be best. Instead, most people seem to decide if they want to be evil or good before they even start the game, and make all their decisions accordingly. In more recent games, I've heard that they are doing a better job of this kind of stuff.

However, this black and white approach to morale decisions isn't the only thing that bugs me about these games. Its also the fact that the gameplay doesn't seem to match up with your morale decisions. Often times, morale choices are made outside of the normal gameplay (like in a scene of dialog). In KOTOR, you can decide to be good, but to get through the game you will still have to kill dozens of people. There isn't really any way to be a total pacifist, which is rather unrealistic. The same is true of Mass Effect and Fallout 3.
Iji is an indie game which gave you the choice of killing everything you came across or avoiding them. However, this decision is rather unrealistic. The only way to be a pacifist is to try to run through all the levels dodging as many bullets as you can. Iji is a great game, but I found this aspect to be rather unrealistic.

There are some games which have this degree of morale choice in the gameplay: on example is the Metal Gear Solid series. These games weren't really focused on morale choice, but let you play through them without killing a single person (for the most part). This didn't involve running through the levels trying to dodge bullets, but allowed you to tranquilize people you came across without killing them.

Another game which did this well is Deus Ex, which also allowed you to use nonlethal weapons to knock out enemies. In fact, Deus Ex handled the whole moral choice thing very well. The choices weren't always black and white. In one pivotal moment in the game, you are ordered to kill the leader of the terrorist organization you have been fighting. However, you have reason to believe that the organization you are working for is corrupt, and that the terrorists may actually be the good guys. You can choose to follow orders and kill the terrorist, or you can go back to base without killing him. You can even disobey your orders and kill your superior. Now that's a morale decision.

3 comments:

  1. This is a good post; moral choices should be huge in games I think, games are often too linear in respect that you always have to do the good thing or always the bad things. Humans aren't like that; even the best of us still go the "other way" given the right circumstances.

    Unfortunately I haven't played any of these games. :(

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  2. I'm glad you liked it. I hope to expand on the topic of nonlinear stories in some future posts.

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  3. I actually disagree about Iji's choices. It was more than easy enough to do a pacifist run for it to be a realistic option, aside from (I think) one of the Asha battles. (I have to say though, I've yet to manage the full-on zero-kill pacifist run and might not go back for it, you might have a point if you mean an absolute no-killing run.)

    But I'm happy you made this post, because it's amazing. Hopefully games will start going deeper into ethical issues. It's not quite an ethics-focused adventure but have you played "Chivalry is not Dead?" It's a good example of a game where moral decisions have an actual impact on the game outcome.

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